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Hi, I’m Jaroslav Stehlík from Czechia.

My career began in photo retouching for advertising agencies, while I also developed small Flash microsites on the side. In 2013 I started playing with Unity3D, experimented with augmented reality, and released the mobile adventure Mimpi Dreams. Because the game relied on vector art, I created a custom vector library for Unity to render it efficiently.

Trying Sony’s Morpheus prototype in Boston inspired me to build Blue Effect VR, a wave-shooter horror title. I also developed a calibration-camera tool for its trailer, which was later acquired by LIV. After a year with Beat Saber helping bring Skonec arcade machines to the South Korean market, I now focus on core technology at LIV, still pursuing the sense of wonder that drew me to interactive media.